Configuration
1. Configure cl_config.lua
cl_config.lua
In this section, you will configure the client-side configuration file cl_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore).
Config = {}
Config.Header = {
title = "RESMONSTUDIO", -- Title displayed in the header
name = "Welcomecar" -- Name of the system in the header
}
Config.Options = {
Language = 'en', -- System language ('en' for English, 'pl' for Polish, etc.)
UseOldEsx = false, -- Use old ESX method (true) or new ESX export method (false)
Overextended = {
Enabled = false, -- Enable Overextended support for advanced features
UseOXInventory = false, -- Enable OX Inventory integration
UseOxTarget = false, -- Use OxTarget for interactions (requires ped/entity positions, not markers)
TargetIcon = "fa-solid fa-car", -- Icon shown during OxTarget interactions
TargetText = "Open Welcomecar" -- Text displayed for OxTarget interactions
},
SharedObject = {
client = "esx:getSharedObject", -- ESX shared object event for client-side
server = "esx:getSharedObject" -- ESX shared object event for server-side
},
KeySystem = {
EnableGiveKeys = false, -- Enable or disable the key-giving feature
KeySystem = "jaksam" -- Key system type ("jaksam" or "msk")
},
AdvancedGarages = {
UseAdvancedGarage = false, -- Enable or disable advanced garage functionality
AdvancedGarage = "Hayes Autos" -- Garage to store the vehicle in if enabled
},
VehicleSpawning = {
SpawnVehicle = false, -- Automatically spawn the vehicle after granting it
SpawnCoords = {
coords = vector3(2533.01, -405.45, 92.58), -- Vehicle spawn location if enabled
heading = 44.50 -- Vehicle spawn direction
}
},
Positions = {
[1] = {
coords = vector3(2522.27, -413.39, 94.12), -- Location for opening the vehicle selection menu
ped = {
enabled = false, -- Enable or disable the ped
model = "a_m_m_farmer_01", -- Ped model to spawn
heading = 328.42 -- Direction the ped faces
},
entity = { -- Settings for Christmas Tree prop
enabled = false, -- Enable or disable the prop
object = "xm_prop_base_staff_desk_02", -- Prop model
heading = 137.21 -- Direction the prop faces
},
Marker = {
enabled = true, -- Enable or disable the marker
Type = 21, -- Marker type (ID for the type of marker)
Size = vector3(1.0, 1.0, 1.0), -- Size of the marker (X, Y, Z)
Color = { r = 255, g = 0, b = 0, a = 144 }, -- RGBA color values for the marker
BobUpAndDown = false, -- Should the marker bob up and down (true/false)
FaceCamera = true, -- Should the marker always face the camera (true/false)
Rotate = false, -- Should the marker rotate (true/false)
TextureDict = nil, -- Optional texture dictionary for the marker (use nil if not needed)
TextureName = nil, -- Optional texture name for the marker (use nil if not needed)
DrawOnEntities = false -- Should the marker be drawn on entities (true/false)
},
Blip = {
enabled = true, -- Enable or disable the blip on the map
id = 523, -- Blip ID (defines the type of blip icon)
scale = 1.0, -- Blip size/scale
color = 75, -- Blip color (ID for the color)
Name = "Welcomecar", -- Blip name (shown on the map)
}
},
-- Add more positions here as needed
},
}
Config.Vehicles = {
[1] = { model = "cavalcade2" }, -- First vehicle option (model name)
[2] = { model = "exemplar" }, -- Second vehicle option (model name)
[3] = { model = "tailgater2" } -- Third vehicle option (model name)
}
Config.Plate = {
UseSpace = false, -- Option to include a space between letters and numbers on the license plate (true/false)
Letters = 3, -- Number of letters on the plate (e.g., 'ABCD' if set to 4)
Numbers = 3, -- Number of numbers on the plate (e.g., '1234' if set to 4)
LetterCharset = "ABCDEFGHIJKLMNOPQRSTUVWXYZ", -- The set of characters that can be used for the letter portion of the plate
NumberCharset = "0123456789", -- The set of digits that can be used for the number portion of the plate
MaxPlates = 9999999 -- Maximum number of unique plates that can be generated (affects randomness and uniqueness)
}
function ShowHelpNotify(msg, E)
ESX.ShowHelpNotification(msg, E)
-- exports["rs_hud"]:HelpNotify(msg, E)
end
function Notify(msg)
TriggerEvent('esx:showNotification', msg)
-- TriggerEvent('rs_notify', 'Welcomecar', msg , 'info', 5000)
end
2. Configure sv_config.lua
sv_config.lua
In this section, you will configure the server-side configuration file sv_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore)
CFG = {}
CFG.Webhooks = {
Color = "16777215",
Author = "ResmonStudio",
AuthorURL = "https://i.ibb.co/PZDN7K4/logo.png",
ThumbURL = "https://i.ibb.co/PZDN7K4/logo.png",
Username = "RS | Logs",
Webhooks = {
welcome = {'PUT_YOUR_WEBHOOK_HERE'},
}
}
3. Select Languages in sh_languages.lua
sh_languages.lua
In the sh_languages.lua
file, you can manage all available language options. To set your preferred language and its corresponding translations, navigate to cl_config.lua
and specify your desired locale. This allows you to customize the different languages.
Config.Languages = {
['en'] = { -- English
["WelcomeCarMessage"] = "You have already collected the entry vehicle!",
["HelpNotificationText"] = "Press [E] to interact",
["ShowNotificationMessage"] = "The vehicle with license plate %s has been delivered to your garage.",
["SomethingWrong"] = "Something Went Wrong"
},
['de'] = { -- German
["WelcomeCarMessage"] = "Sie haben das Eingangsfahrzeug bereits abgeholt!",
["HelpNotificationText"] = "Drücken Sie [E], um zu interagieren",
["ShowNotificationMessage"] = "Das Fahrzeug mit dem Nummernschild %s wurde in Ihre Garage geliefert.",
["SomethingWrong"] = "Etwas ist schiefgelaufen"
},
['fr'] = { -- French
["WelcomeCarMessage"] = "Vous avez déjà récupéré le véhicule d'entrée !",
["HelpNotificationText"] = "Appuyez sur [E] pour interagir",
["ShowNotificationMessage"] = "Le véhicule avec la plaque d'immatriculation %s a été livré dans votre garage.",
["SomethingWrong"] = "Quelque chose a mal tourné"
},
['es'] = { -- Spanish
["WelcomeCarMessage"] = "¡Ya has recogido el vehículo de entrada!",
["HelpNotificationText"] = "Presiona [E] para interactuar",
["ShowNotificationMessage"] = "El vehículo con la matrícula %s ha sido entregado a tu garaje.",
["SomethingWrong"] = "Algo salió mal"
},
['it'] = { -- Italian
["WelcomeCarMessage"] = "Hai già ritirato il veicolo d'ingresso!",
["HelpNotificationText"] = "Premi [E] per interagire",
["ShowNotificationMessage"] = "Il veicolo con la targa %s è stato consegnato al tuo garage.",
["SomethingWrong"] = "Qualcosa è andato storto"
},
['pt'] = { -- Portuguese
["WelcomeCarMessage"] = "Você já coletou o veículo de entrada!",
["HelpNotificationText"] = "Pressione [E] para interagir",
["ShowNotificationMessage"] = "O veículo com a placa %s foi entregue na sua garagem.",
["SomethingWrong"] = "Algo deu errado"
},
['ru'] = { -- Russian
["WelcomeCarMessage"] = "Вы уже забрали входной транспорт!",
["HelpNotificationText"] = "Нажмите [E] для взаимодействия",
["ShowNotificationMessage"] = "Транспорт с номерным знаком %s был доставлен в ваш гараж.",
["SomethingWrong"] = "Что-то пошло не так"
},
['nl'] = { -- Dutch
["WelcomeCarMessage"] = "Je hebt het instapvoertuig al opgehaald!",
["HelpNotificationText"] = "Druk op [E] om te interactieren",
["ShowNotificationMessage"] = "Het voertuig met kenteken %s is naar je garage gebracht.",
["SomethingWrong"] = "Er is iets mis gegaan"
}
}
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