Configuration
1. Configure cl_config.lua
cl_config.lua
In this section, you will configure the client-side configuration file cl_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore).
RESMON = {}
RESMON.Options = {
EnableDebug = false, -- Enabled debug mode. DONT USE IN PRODUCTION
UseOldEsx = false, -- Option to use the old ESX method (true) or the new ESX export method (false)
UseOneSyncSpawn = true, -- Set to `true` for server-side spawning, `false` for client-side.
SetPedInCar = true, -- Spawn the player inside the car
StoreVehicles = true, -- Store all vehicles in the garage after a server restart / false if u use AdvancedParking
Impoundprice = 500, -- Price to pay to retrieve a vehicle from the impound lot
SharedObject = {
client = "esx:getSharedObject", -- Event to get the ESX object on the client-side
server = "esx:getSharedObject", -- Event to get the ESX object on the server-side
}
}
RESMON.Marker = {
Type = 21, -- Type of the marker (21 is a specific type used in FiveM)
Scale = vector3(1.0, 1.0, 1.0), -- Size of the marker in 3D space
Color = { r = 187, g = 0, b = 0, alpha = 140 }, -- Color of the marker in RGBA format
BobUpAndDown = false, -- Determines if the marker should bob up and down
FaceCamera = false, -- Determines if the marker should always face the camera
Rotate = false, -- Determines if the marker should rotate
DrawOnEnts = false -- Determines if the marker should be drawn on entities
}
RESMON.Blips = {
["car"] = {
["sprite"] = 524, -- Sprite ID for car garage blip
["scale"] = 0.8, -- Scale of the blip
["color"] = 1, -- Color of the blip
["display"] = 4, -- Display type of the blip
["shortrange"] = true, -- Whether the blip should only be visible at short range
["text"] = "Garage", -- Text label for the blip
},
["boat"] = {
["sprite"] = 410, -- Sprite ID for boat garage blip
["scale"] = 0.8, -- Scale of the blip
["color"] = 1, -- Color of the blip
["display"] = 4, -- Display type of the blip
["shortrange"] = true, -- Whether the blip should only be visible at short range
["text"] = "Boat-Garage", -- Text label for the blip
},
["airplane"] = {
["sprite"] = 307, -- Sprite ID for airplane garage blip
["scale"] = 0.8, -- Scale of the blip
["color"] = 1, -- Color of the blip
["display"] = 4, -- Display type of the blip
["shortrange"] = true, -- Whether the blip should only be visible at short range
["text"] = "Airplane-Garage", -- Text label for the blip
},
["impound"] = {
["sprite"] = 67, -- Sprite ID for impound blip
["scale"] = 0.8, -- Scale of the blip
["color"] = 1, -- Color of the blip
["display"] = 4, -- Display type of the blip
["shortrange"] = true, -- Whether the blip should only be visible at short range
["text"] = "Impound", -- Text label for the blip
}
}
RESMON.Locations = {
-- Car garages
{
type = "car",
sort = "garage",
coords = vector3(214.74, -806.28, 30.8135),
blip = "enabled",
ped = {
enabled = "false",
model = "s_m_m_security_01",
heading = 343.66
},
spawns = {
{coords = vector3(217.1925, -799.3695, 30.7825), heading = 68.1446, radius = 1.0},
{coords = vector3(218.45, -793.9484, 30.7726), heading = 63.1923, radius = 1.0},
{coords = vector3(221.4974, -786.6737, 30.7739), heading = 73.1179, radius = 1.0}
}
},
{
type = "car",
sort = "garage",
coords = vector3(-1686.5045, 56.0113, 64.1332),
blip = "enabled",
ped = {
enabled = "false",
model = "s_m_m_security_01",
heading = 147.53
},
spawns = {
{coords = vector3(-1691.4906, 55.2479, 64.3073), heading = 341.64, radius = 1.0},
{coords = vector3(-1694.0277, 57.8321, 64.4827), heading = 341.64, radius = 1.0},
{coords = vector3(-1696.6637, 60.2889, 64.6753), heading = 341.64, radius = 1.0}
}
},
{
type = "car",
sort = "garage",
coords = vector3(122.6262, 6406.2378, 31.3621),
blip = "enabled",
ped = {
enabled = "false",
model = "s_m_m_security_01",
heading = 310.51
},
spawns = {
{coords = vector3(137.9854, 6413.0479, 31.2735), heading = 248.6428, radius = 1.0},
{coords = vector3(146.3082, 6414.3169, 31.2445), heading = 257.0422, radius = 1.0}
}
},
-- Boat garages
{
type = "boat",
sort = "garage",
coords = vector3(-730.9018, -1318.7852, 1.5955),
blip = "enabled",
ped = {
enabled = "false",
model = "s_m_m_security_01",
heading = 229.19
},
spawns = {
{coords = vector3(-724.5194, -1329.3491, 1.4425), heading = 229.546, radius = 1.0},
{coords = vector3(-729.8666, -1335.2825, 2.2986), heading = 222.205, radius = 1.0},
{coords = vector3(-736.9506, -1342.4745, 1.5329), heading = 218.135, radius = 1.0}
}
},
-- Plane garages
{
type = "airplane",
sort = "garage",
coords = vector3(-1012.6478, -3025.9807, 13.9451),
blip = "enabled",
ped = {
enabled = "false",
model = "s_m_m_security_01",
heading = 338.37
},
spawns = {
{coords = vector3(-1000.6839, -3000.1526, 13.9451), heading = 57.5092, radius = 1.0}
}
},
-- Impound
{
type = "car",
sort = "impound",
coords = vector3(407.35, -1626.23, 29.29),
blip = "enabled",
ped = {
enabled = "false",
model = "s_m_m_security_01",
heading = 232.82
},
spawns = {
{coords = vector3(412.17, -1629.12, 29.29), heading = 140.5186, radius = 1.0}
}
}
}
RESMON.Messages = {
PressToInteract = "Press ~INPUT_CONTEXT~ to open your Garage",
NoVehicles = "You don't have any vehicles.",
ParkedOut = "You have parked out the vehicle %s.",
ParkedIn = "You have parked in the vehicle %s.",
NotOwner = "You are not the owner of this vehicle.",
NotEnoughMoney = "You don't have enough money.",
BoughtOut = "You have released the vehicle %s from impound for %s$.",
VehicleRenamed = "You have renamed the vehicle with the license plate %s to %s.",
NoFreeSpawn = "No free spawn point found.",
AlreadyBoughtOut = "You have already bought out this vehicle.",
AlreadyParkedIn = "This vehicle has already been parked in.",
NoNickname = "You must specify a nickname.",
NoVehiclesFavorited = "You haven't favorited any vehicles.",
NoVehiclesImpounded = "No vehicles have been impounded by you.",
VehicleAddedToFavorites = "You have added the vehicle with the license plate %s to your favorites.",
VehicleRemovedFromFavorites = "You have removed the vehicle with the license plate %s from your favorites.",
NoVehiclesAround = "No vehicles found nearby."
}
RESMON.SaveFuel = {
enabled = true,
getFuel = function(vehicle, cb)
local fuel = exports["LegacyFuel"]:GetFuel(vehicle)
cb(fuel)
end,
setFuel = function(vehicle, amount)
exports["LegacyFuel"]:SetFuel(vehicle, amount)
end
}
RESMON.SaveDamage = {
enabled = true,
getDamage = function(vehicle, cb)
local engineHealth = GetVehicleEngineHealth(vehicle)
local bodyHealth = GetEntityHealth(vehicle)
cb(engineHealth, bodyHealth)
end,
setDamage = function(vehicle, engineHealth, bodyHealth)
SetVehicleEngineHealth(vehicle, engineHealth)
SetEntityHealth(vehicle, bodyHealth)
end
}
function HelpNotify(msg, E)
ESX.ShowHelpNotification(msg, E)
-- exports["rs_hud"]:HelpNotify(msg, E)
end
function Notify(msg)
TriggerEvent('esx:showNotification', msg)
-- TriggerEvent("rs_notify", "Garage - System", msg , "info" , 5000)
end
2. Configure sv_config.lua
sv_config.lua
In this section, you will configure the server-side configuration file sv_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore)
CFG = {}
CFG.Webhooks = {
Color = "16777215",
Author = "ResmonStudio",
AuthorURL = "https://i.ibb.co/PZDN7K4/logo.png",
ThumbURL = "https://i.ibb.co/PZDN7K4/logo.png",
Username = "RS | Logs",
Webhooks = {
garage = {'PUT_YOUR_WEBHOOK_HERE'},
}
}
3. Configure cl_names.lua
cl_names.lua
In the cl_names.lua
file, you can manage all imported car name options to set your preferred names. This allows you to customize the names for different cars.
Citizen.CreateThread(function()
-- Adds a custom name entry for the vehicle with the identifier 'gt3hycade'
-- The name displayed in the game will be 'Porsche GT3 RS'
AddTextEntry('gt3hycade', 'Porsche GT3 RS')
AddTextEntry('gt63beast', 'Mercedes GT63s')
end)
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