Configuration
1. Configure cl_config.lua
cl_config.lua
In this section, you will configure the client-side configuration file cl_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore).
Config = {}
Config.Header = {
title = "RESMONSTUDIO", -- The main title displayed in the header.
name = "FFASystem" -- The name of the FFA system shown in the header.
}
Config.Options = {
Language = 'en', -- Language used for system messages and UI. Change this to your preferred language.
UseNewEsx = true, -- Use the new ESX framework (true) or the old one (false).
UseVersionCheck = true, -- Enable automatic version checking for the system.
UseDeathScreen = true, -- Display a death screen when the player dies during FFA.
UseStatsIngame = true, -- Show in-game statistics like kills, deaths, etc.
UseKillFeed = true, -- Display a feed showing who killed whom during the match.
UseKillNotify = true, -- Notify players when they kill someone.
UseOwnWeapons = false, -- Allow players to use their own weapons (true) or provide predefined weapons (false).
UseUnlimitedAmmo = true, -- Give players unlimited ammunition during the match.
RespawnTime = 3, -- Time (in seconds) before a player respawns after dying.
SpawnProtection = 3, -- Time (in seconds) of invulnerability after respawning.
TickTime = 1500, -- Frequency (in milliseconds) for system checks (e.g., position updates).
quitcommand = "quitffa", -- Command for players to leave the FFA lobby.
DimensionCommand = "getdim", -- Command to retrieve the player's current dimension.
OnLeaveStatus = "bodyshot", -- Hit type used when leaving: "headshot" or "bodyshot".
Exports = {
OnPlayerDeath = 'esx:onPlayerDeath', -- Event to handle player death.
Revive = 'esx_ambulancejob:revive' -- Event to revive players.
},
SharedObject = { -- ESX shared object configuration.
client = "esx:getSharedObject", -- Client event to fetch the shared ESX object.
server = "esx:getSharedObject", -- Server event to fetch the shared ESX object.
},
Overextended = {
Enabled = false, -- Enable Overextended support for advanced features.
UseOXInventory = false, -- Enable OX Inventory integration.
UseOxTarget = false, -- Use OxTarget for interactions (requires ped or entity positions, not markers).
TargetIcon = "fa-solid fa-droplet", -- Icon displayed when interacting with OxTarget.
TargetText = "Open FFA", -- Text displayed when interacting with OxTarget.
},
SphereColor = { -- RGBA color values for the zone indicator spheres.
r = 255, g = 0, b = 46, a = 50
},
OutOfZone = {
UseKillOnOutZone = true, -- Kill players when they leave the zone (true/false).
KillTime = 2, -- Time (in seconds) before killing the player outside the zone.
},
Health = {
AddHealthOnKill = {
Enabled = true, -- Add health/armor to players after a kill.
Health = 200, -- Amount of health restored after a kill.
Armour = 100 -- Amount of armor restored after a kill.
},
AddHealthOnLeave = {
Enabled = true, -- Restore health/armor when leaving the lobby.
Health = 200, -- Health restored upon leaving.
Armour = 0 -- Armor restored upon leaving.
},
AddHealthOnEnter = {
Enabled = true, -- Restore health/armor when entering the lobby.
Health = 200, -- Health restored upon entry.
Armour = 100 -- Armor restored upon entry.
},
},
}
Config.Positions = { -- Define positions for markers, peds, and blips. Add as many as needed.
[1] = {
coords = vector3(-3021.41, 83.74, 11.66), -- Coordinates for the position in the game world (X, Y, Z).
ped = {
enabled = false, -- Set to true to spawn the ped at this position.
model = "a_m_m_hasjew_01", -- Model of the ped (character) to spawn.
heading = 318.66 -- The heading (direction) the ped will face in the game world.
},
entity = {
enabled = false, -- Set to true to spawn the prop at this position.
object = "xm_prop_x17_xmas_tree_int", -- The model name of the object (prop) to spawn.
},
marker = {
enabled = true, -- Set to true to display the marker at this position.
type = 21, -- Type of the marker (refers to GTA V marker types).
drawDistance = 15.0, -- How far away the marker can be seen by players (in game units).
scale = vector3(1.0, 1.0, 1.0), -- Scale of the marker (size).
color = {
red = 255, -- Red component of the marker's color.
green = 0, -- Green component of the marker's color.
blue = 0, -- Blue component of the marker's color.
alpha = 100 -- Alpha (transparency) of the marker.
},
moveUpAndDown = false, -- Set to true to make the marker bob up and down.
rotate = true -- Set to true to make the marker rotate.
},
blip = {
enabled = true, -- Set to true to enable the blip on the map.
sprite = 84, -- The sprite ID for the blip (visual representation on the map).
scale = 0.7, -- Scale of the blip size (adjust to make it larger or smaller).
color = 1, -- Color of the blip (uses predefined colors in GTA).
display = 4, -- Display settings for the blip (how it shows on the map).
shortRange = true, -- Set to true to only display the blip when the player is nearby.
text = 'FFA - Paintball' -- Text shown when hovering over the blip on the map.
}
},
}
Config.FFAZones = { -- Define Free-For-All zones; you can add as many as you want.
{
name = "Rooftop #1", -- Name of the FFA zone.
imgUrl = "assets/img/rooftop.png", -- Image URL for the FFA zone.
maxPlayers = 20, -- Maximum number of players allowed in this zone.
position = vector3(105.22, -872.45, 137.95), -- Coordinates of the zone in the game world.
size = 40.0, -- Size of the zone (radius).
dimension = 100, -- Dimension ID for the zone.
type = "headshot", -- Type of gameplay (headshot or bodyshot).
spawns = { -- Spawn points for players in this zone.
vector3(119.36, -877.31, 134.77), -- Spawn point 1.
vector3(100.02, -881.67, 134.77), -- Spawn point 2.
vector3( 85.21, -866.36, 134.77), -- Spawn point 3.
vector3(101.86, -861.34, 134.77), -- Spawn point 4.
vector3(113.59, -865.20, 134.77), -- Spawn point 5.
},
Weapons = { -- List of valid weapon names or hashes
"WEAPON_PISTOL", -- This is a valid name
"WEAPON_PISTOL50", -- This is also valid
"WEAPON_ASSAULTRIFLE", -- Example of another valid weapon
},
},
{
name = "Rooftop #2", -- Name of the FFA zone.
imgUrl = "assets/img/rooftop1.png", -- Image URL for the FFA zone.
maxPlayers = 15, -- Maximum number of players allowed in this zone.
position = vector3(-1878.34, -316.09, 93.66), -- Coordinates of the zone in the game world.
size = 30.0, -- Size of the zone (radius).
dimension = 101, -- Dimension ID for the zone.
type = "bodyshot", -- Type of gameplay (headshot or bodyshot).
spawns = { -- Spawn points for players in this zone.
vector3(-1870.75, -329.21, 93.66), -- Spawn point 1.
vector3(-1880.11, -329.51, 93.66), -- Spawn point 2.
vector3(-1890.21, -312.03, 93.66), -- Spawn point 3.
vector3(-1889.54, -304.92, 93.66), -- Spawn point 4.
},
Weapons = { -- List of weapons available in this zone.
"WEAPON_ASSAULTRIFLE", -- Assault Rifle.
"WEAPON_COMBATPISTOL", -- Combat Pistol.
"WEAPON_SNSPISTOL_MK2", -- SNS Pistol MK2.
},
},
{
name = "Rooftop #3", -- Name of the FFA zone.
imgUrl = "assets/img/rooftop2.png", -- Image URL for the FFA zone.
maxPlayers = 10, -- Maximum number of players allowed in this zone.
position = vector3(-1830.1270, -354.4296, 95.8679), -- Coordinates of the zone in the game world.
size = 30.0, -- Size of the zone (radius).
dimension = 102, -- Dimension ID for the zone.
type = "headshot", -- Type of gameplay (headshot or bodyshot).
spawns = { -- Spawn points for players in this zone.
vector3(-1819.27, -365.13, 93.67), -- Spawn point 1.
vector3(-1809.72, -360.09, 93.67), -- Spawn point 2.
vector3(-1830.75, -342.62, 93.67), -- Spawn point 3.
vector3(-1838.93, -343.88, 93.67), -- Spawn point 4.
},
Weapons = { -- List of weapons available in this zone.
"WEAPON_BULLPUPRIFLE_MK2", -- Bullpup Rifle MK2.
"WEAPON_HEAVYPISTOL", -- Heavy Pistol.
},
},
{
name = "Casino Deck", -- Name of the FFA zone.
imgUrl = "assets/img/casino.png", -- Image URL for the FFA zone.
maxPlayers = 15, -- Maximum number of players allowed in this zone.
position = vector3(477.21, 165.63, 110.63), -- Coordinates of the zone in the game world.
size = 40.0, -- Size of the zone (radius).
dimension = 103, -- Dimension ID for the zone.
type = "headshot", -- Type of gameplay (headshot or bodyshot).
spawns = { -- Spawn points for players in this zone.
vector3(459.96, 190.61, 110.59), -- Spawn point 1.
vector3(495.81, 173.78, 110.65), -- Spawn point 2.
vector3(481.66, 142.13, 110.65), -- Spawn point 3.
vector3(444.05, 140.76, 110.59), -- Spawn point 4.
vector3(456.52, 163.07, 110.60), -- Spawn point 5.
},
Weapons = { -- List of weapons available in this zone.
"WEAPON_MICROSMG", -- Micro SMG.
"WEAPON_PISTOL50", -- Pistol .50.
},
},
{
name = "Harbor", -- Name of the FFA zone.
imgUrl = "assets/img/yacht.png", -- Image URL for the FFA zone.
maxPlayers = 15, -- Maximum number of players allowed in this zone.
position = vector3(1140.9429, -3008.4753, 5.8998), -- Coordinates of the zone in the game world.
size = 120.0, -- Size of the zone (radius).
dimension = 104, -- Dimension ID for the zone.
type = "bodyshot", -- Type of gameplay (headshot or bodyshot).
spawns = { -- Spawn points for players in this zone.
vector3(1149.22, -3026.51, 5.90), -- Spawn point 1.
vector3(1164.80, -3007.22, 5.90), -- Spawn point 2.
vector3(1178.22, -2981.66, 5.90), -- Spawn point 3.
vector3(1135.29, -2983.07, 5.89), -- Spawn point 4.
vector3(1097.09, -2999.25, 5.75), -- Spawn point 5.
},
Weapons = { -- List of weapons available in this zone.
"WEAPON_MACHINEPISTOL", -- Machine Pistol.
"WEAPON_SPECIALCARBINE", -- Special Carbine.
},
},
{
name = "Sandy Shores", -- Name of the FFA zone.
imgUrl = "assets/img/sandy.png", -- Image URL for the FFA zone.
maxPlayers = 25, -- Maximum number of players allowed in this zone.
position = vector3(1287.44, 3092.41, 40.91), -- Coordinates of the zone in the game world.
size = 180.0, -- Size of the zone (radius).
dimension = 105, -- Dimension ID for the zone.
type = "headshot", -- Type of gameplay (headshot or bodyshot).
spawns = { -- Spawn points for players in this zone.
vector3(1173.39, 3183.75, 39.19), -- Spawn point 1.
vector3(1128.67, 3138.24, 39.06), -- Spawn point 2.
vector3(1122.92, 3085.96, 40.43), -- Spawn point 3.
vector3(1158.28, 2988.62, 39.96), -- Spawn point 4.
},
Weapons = { -- List of weapons available in this zone.
"WEAPON_KNIFE", -- Knife.
"WEAPON_GUSENBERG", -- Gusenberg.
},
}
}
Config.CustomZones = {
enabled = true, -- Set to true to enable custom zones; false to disable the feature entirely.
maxLobbiesPlayer = 50, -- Maximum number of lobbies a single player can create.
requirePassword = true, -- Set to true if a password is required for creating custom lobbies.
ClearOnStartup = false, -- If set to true, all custom lobbies will be cleared when the resource starts.
ClearCommand = 'clearlobbies', -- Command that authorized users can use to clear custom lobbies.
CommandAllowed = { -- Define groups allowed to use the ClearCommand.
["admin"] = true, -- This group has permission to execute the clear command.
-- You can add more groups as needed, e.g., ["superadmin"] = true,
},
weapons = { -- List of weapons that can be used in custom zones.
{
name = "weapon_pistol", -- Internal weapon identifier.
label = "Pistol", -- Display name for the weapon.
imgUrl = "assets/img/carabine.png", -- URL/path to the weapon's image.
item = {
enabled = false, -- Set to true to enable this weapon as an item in the inventory.
itemName = "weapon_pistol" -- Item name for inventory purposes.
}
},
{
name = "weapon_pistol50",
label = "Pistol cal. 50",
imgUrl = "assets/img/carabine.png",
item = {
enabled = false,
itemName = "weapon_pistol50"
}
},
{
name = "weapon_heavypistol",
label = "Heavy Pistol",
imgUrl = "assets/img/carabine.png",
item = {
enabled = false,
itemName = "weapon_heavypistol"
}
},
{
name = "weapon_microsmg",
label = "Micro SMG",
imgUrl = "assets/img/carabine.png",
item = {
enabled = false,
itemName = "weapon_microsmg"
}
},
{
name = "weapon_assaultrifle",
label = "Assault Rifle",
imgUrl = "assets/img/carabine.png",
item = {
enabled = false,
itemName = "weapon_assaultrifle"
}
},
{
name = "weapon_sniperrifle",
label = "Sniper Rifle",
imgUrl = "assets/img/carabine.png",
item = {
enabled = false,
itemName = "weapon_sniperrifle"
}
}
},
maps = { -- List of custom maps available for lobbies.
{
name = "Rooftop #1", -- Name of the map.
imgUrl = "assets/img/rooftop.png", -- URL/path to the map's image.
maxPlayers = 20, -- Maximum players allowed on this map.
position = vector3(105.22, -872.45, 137.95), -- Spawn position of the map in the game world.
size = 40.0, -- Size of the map (radius).
spawns = { -- Spawn points for players in the map.
vector3(119.36, -877.31, 134.77), -- Spawn point 1.
vector3(100.02, -881.67, 134.77), -- Spawn point 2.
vector3( 85.21, -866.36, 134.77), -- Spawn point 3.
vector3(101.86, -861.34, 134.77), -- Spawn point 4.
vector3(113.59, -865.20, 134.77), -- Spawn point 5.
}
},
{
name = "Rooftop #2", -- Name of the map.
imgUrl = "assets/img/rooftop1.png", -- URL/path to the map's image.
maxPlayers = 15, -- Maximum players allowed on this map.
position = vector3(-1878.34, -316.09, 93.66), -- Spawn position of the map in the game world.
size = 30.0, -- Size of the map (radius).
spawns = { -- Spawn points for players in the map.
vector3(-1870.75, -329.21, 93.66), -- Spawn point 1.
vector3(-1880.11, -329.51, 93.66), -- Spawn point 2.
vector3(-1890.21, -312.03, 93.66), -- Spawn point 3.
vector3(-1889.54, -304.92, 93.66), -- Spawn point 4.
}
},
{
name = "Rooftop #3", -- Name of the map.
imgUrl = "assets/img/rooftop2.png", -- URL/path to the map's image.
maxPlayers = 10, -- Maximum players allowed on this map.
position = vector3(-1830.1270, -354.4296, 95.8679), -- Spawn position of the map in the game world.
size = 30.0, -- Size of the map (radius).
spawns = { -- Spawn points for players in the map.
vector3(-1819.27, -365.13, 93.67), -- Spawn point 1.
vector3(-1809.72, -360.09, 93.67), -- Spawn point 2.
vector3(-1830.75, -342.62, 93.67), -- Spawn point 3.
vector3(-1838.93, -343.88, 93.67), -- Spawn point 4.
}
},
{
name = "Casino Deck", -- Name of the map.
imgUrl = "assets/img/casino.png", -- URL/path to the map's image.
maxPlayers = 15, -- Maximum players allowed on this map.
position = vector3(477.21, 165.63, 110.63), -- Spawn position of the map in the game world.
size = 40.0, -- Size of the map (radius).
spawns = { -- Spawn points for players in the map.
vector3(459.96, 190.61, 110.59), -- Spawn point 1.
vector3(495.81, 173.78, 110.65), -- Spawn point 2.
vector3(481.66, 142.13, 110.65), -- Spawn point 3.
vector3(444.05, 140.76, 110.59), -- Spawn point 4.
vector3(456.52, 163.07, 110.60), -- Spawn point 5.
}
},
{
name = "Harbor", -- Name of the map.
imgUrl = "assets/img/yacht.png", -- URL/path to the map's image.
maxPlayers = 15, -- Maximum players allowed on this map.
position = vector3(1140.9429, -3008.4753, 5.8998), -- Spawn position of the map in the game world.
size = 120.0, -- Size of the map (radius).
spawns = { -- Spawn points for players in the map.
vector3(1149.22, -3026.51, 5.90), -- Spawn point 1.
vector3(1164.80, -3007.22, 5.90), -- Spawn point 2.
vector3(1178.22, -2981.66, 5.90), -- Spawn point 3.
vector3(1135.29, -2983.07, 5.89), -- Spawn point 4.
vector3(1097.09, -2999.25, 5.75), -- Spawn point 5.
}
},
{
name = "Sandy Shores", -- Name of the map.
imgUrl = "assets/img/sandy.png", -- URL/path to the map's image.
maxPlayers = 25, -- Maximum players allowed on this map.
position = vector3(1287.44, 3092.41, 44.92), -- Spawn position of the map in the game world.
size = 180.0, -- Size of the map (radius).
spawns = { -- Spawn points for players in the map.
vector3(1285.23, 3072.85, 44.92), -- Spawn point 1.
vector3(1299.82, 3100.12, 44.92), -- Spawn point 2.
vector3(1270.65, 3103.73, 44.92), -- Spawn point 3.
vector3(1265.93, 3086.40, 44.92), -- Spawn point 4.
}
}
}
}
Config.LevelSystem = {
enabledSystem = true, -- Enable the level system; set to false to disable leveling.
enabledRewards = true, -- Enable or disable rewards for leveling up.
xpPerKill = 10, -- Amount of XP awarded for each kill.
xpPerDeath = 1, -- Amount of XP deducted or awarded for each death (set to 0 for no penalty).
maxXP = 10000, -- Maximum XP limit a player can achieve; rewards stop when this limit is reached.
rewards = { -- Level-based rewards that players can earn.
[1] = {
{ itemType = "weapon", itemID = "weapon_knife", amount = 1, label = "Knife", xp = 100 }, -- Reward for Level 1
{ itemType = "item", itemID = "bread", amount = 5, label = "Bread", xp = 150 },
{ itemType = "item", itemID = "water", amount = 3, label = "Water", xp = 250 },
},
[2] = {
{ itemType = "weapon", itemID = "weapon_bat", amount = 1, label = "Baseball Bat", xp = 500 }, -- Reward for Level 2
{ itemType = "item", itemID = "bandage", amount = 2, label = "Bandage", xp = 500 },
{ itemType = "item", itemID = "water", amount = 4, label = "Water", xp = 500 },
},
[3] = {
{ itemType = "weapon", itemID = "weapon_pistol", amount = 1, label = "Pistol", xp = 1000 }, -- Reward for Level 3
{ itemType = "item", itemID = "bread", amount = 10, label = "Bread", xp = 1000 },
{ itemType = "item", itemID = "first_aid_kit", amount = 1, label = "First Aid Kit", xp = 1000 },
},
[4] = {
{ itemType = "weapon", itemID = "weapon_machete", amount = 1, label = "Machete", xp = 2000 }, -- Reward for Level 4
{ itemType = "item", itemID = "water", amount = 5, label = "Water", xp = 2000 },
{ itemType = "item", itemID = "bandage", amount = 3, label = "Bandage", xp = 2000 },
},
[5] = {
{ itemType = "weapon", itemID = "weapon_microsmg", amount = 1, label = "Micro SMG", xp = 3000 }, -- Reward for Level 5
{ itemType = "item", itemID = "bread", amount = 15, label = "Bread", xp = 3000 },
{ itemType = "item", itemID = "water", amount = 5, label = "Water", xp = 3000 },
},
[6] = {
{ itemType = "weapon", itemID = "weapon_pumpshotgun", amount = 1, label = "Pump Shotgun", xp = 4000 }, -- Reward for Level 6
{ itemType = "item", itemID = "first_aid_kit", amount = 2, label = "First Aid Kit", xp = 4000 },
{ itemType = "item", itemID = "bandage", amount = 4, label = "Bandage", xp = 4000 },
},
[7] = {
{ itemType = "weapon", itemID = "weapon_assaultrifle", amount = 1, label = "Assault Rifle", xp = 5000 }, -- Reward for Level 7
{ itemType = "item", itemID = "bread", amount = 20, label = "Bread", xp = 5000 },
{ itemType = "item", itemID = "water", amount = 6, label = "Water", xp = 5000 },
},
[8] = {
{ itemType = "weapon", itemID = "weapon_sniperrifle", amount = 1, label = "Sniper Rifle", xp = 6000 }, -- Reward for Level 8
{ itemType = "item", itemID = "bread", amount = 10, label = "Bread", xp = 6000 },
{ itemType = "item", itemID = "water", amount = 10, label = "Water", xp = 6000 },
},
[9] = {
{ itemType = "weapon", itemID = "weapon_ak47", amount = 1, label = "AK-47", xp = 8000 }, -- Reward for Level 9
{ itemType = "item", itemID = "bandage", amount = 5, label = "Bandage", xp = 8000 },
{ itemType = "item", itemID = "first_aid_kit", amount = 1, label = "First Aid Kit", xp = 8000 },
},
[10] = {
{ itemType = "weapon", itemID = "weapon_desert_eagle", amount = 1, label = "Desert Eagle", xp = 10000 }, -- Reward for Level 10
{ itemType = "item", itemID = "bread", amount = 25, label = "Bread", xp = 10000 },
{ itemType = "item", itemID = "water", amount = 8, label = "Water", xp = 10000 },
},
},
levels = { -- XP thresholds required to achieve each level.
[1] = 0, -- Level 1 starts at 0 XP
[2] = 500, -- Level 2 starts at 500 XP
[3] = 1000, -- Level 3 starts at 1000 XP
[4] = 2000, -- Level 4 starts at 2000 XP
[5] = 3000, -- Level 5 starts at 3000 XP
[6] = 4000, -- Level 6 starts at 4000 XP
[7] = 5000, -- Level 7 starts at 5000 XP
[8] = 6000, -- Level 8 starts at 6000 XP
[9] = 8000, -- Level 9 starts at 8000 XP
[10] = 10000, -- Level 10 starts at 10000 XP
},
}
Config.onJoin = {
Enabled = false,
Delay = 5, -- Delay in seconds before executing the function
func = function()
print(">> Player has joined the FFA zone!")
-- Add custom logic here for joining the FFA
end
}
Config.onLeave = {
Enabled = false,
Delay = 5, -- Delay in seconds before executing the function
func = function()
print(">> Player has left the FFA zone!")
-- Add custom logic here for leaving the FFA
end
}
function ShowHelpNotify(msg, E)
ESX.ShowHelpNotification(msg, E)
-- exports["rs_hud"]:HelpNotify(msg, E)
end
function Notify(msg)
TriggerEvent('esx:showNotification', msg)
-- TriggerEvent('rs_notify', 'FFA - System', msg , 'info', 5000)
end
2. Configure sv_config.lua
sv_config.lua
In this section, you will configure the server-side configuration file sv_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore)
CFG = {}
CFG.Webhooks = {
Color = "16777215", -- Default color for the webhook message in decimal (white)
Author = "ResmonStudio", -- Author name that will be displayed in the webhook message
AuthorURL = "https://i.ibb.co/PZDN7K4/logo.png", -- URL for the author's avatar image
ThumbURL = "https://i.ibb.co/PZDN7K4/logo.png", -- URL for the thumbnail image in the webhook message
Username = "RS | Logs", -- Username that will appear in the webhook message
Footer = { -- Settings for the footer of the webhook messages
Text = "RS | ResmonStudio | %s", -- Text format for the footer, where %s will be replaced with the date
URL = "https://i.ibb.co/PZDN7K4/logo.png", -- URL for the footer icon image
},
Webhooks = {
enter = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for player entry events
leave = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for player exit events
create = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for creating new lobbies
kill = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for kill events
reward = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for level change events
exploit = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for exploit events
},
}
CFG.ScoreBoard = {
UseScoreBoard = true, -- Flag to enable scoreboard messages for public statistics in Discord
SendScoreLimit = 5, -- Maximum number of players to be displayed on the scoreboard
Color = "16777215", -- Default color for scoreboard messages in decimal (white)
Author = "ResmonStudio", -- Author name that will be displayed in the scoreboard webhook message
AuthorURL = "https://i.ibb.co/PZDN7K4/logo.png", -- URL for the author's avatar image in the scoreboard
ThumbURL = "https://i.ibb.co/PZDN7K4/logo.png", -- URL for the thumbnail image in the scoreboard
Username = "RS | Scoreboard", -- Username that will appear in the scoreboard webhook message
Footer = { -- Settings for the footer of the scoreboard messages
Text = "RS | Scoreboard | %s", -- Text format for the footer, where %s will be replaced with the date
URL = "https://i.ibb.co/PZDN7K4/logo.png", -- URL for the footer icon image
},
Webhooks = {
scoreboard = { 'PUT_YOUR_WEBHOOK_HERE' }, -- Webhook URL for scoreboard updates
},
}
CFG.Languages = {
Language = 'en', -- Language setting for the system; 'en' is for English.
['en'] = {
['FFA'] = "FFA", -- Title for the Free-for-All event
['Top'] = "Top", -- Label for the top players
['Players'] = "Players", -- Label for players
['Kills'] = "Kills", -- Label for kills
['Deaths'] = "Deaths", -- Label for deaths
['NoPlayerDataAvailable'] = "No player data available.", -- Message displayed when no player data is available
},
['de'] = {
['FFA'] = "FFA", -- Title for the Free-for-All event in German (same as English here, adjust if needed)
['Top'] = "Top", -- Label for the top players in German
['Players'] = "Spieler", -- Label for players in German
['Kills'] = "Kills", -- Label for kills in German
['Deaths'] = "Tode", -- Label for deaths in German
['NoPlayerDataAvailable'] = "Keine Spieldaten verfügbar.", -- Message for no data available in German
},
['pl'] = {
['FFA'] = "FFA", -- Title for the Free-for-All event in Polish (same as English here, adjust if needed)
['Top'] = "Najlepsi", -- Label for the top players in Polish
['Players'] = "Gracze", -- Label for players in Polish
['Kills'] = "Zabójstwa", -- Label for kills in Polish
['Deaths'] = "Śmierci", -- Label for deaths in Polish
['NoPlayerDataAvailable'] = "Brak dostępnych danych gracza.", -- Message for no data available in Polish
},
}
3. Select Languages in sh_languages.lua
sh_languages.lua
In the sh_languages.lua
file, you can manage all available language options. To set your preferred language and its corresponding translations, navigate to cl_config.lua
and specify your desired locale. This allows you to customize the different languages.
Config.Languages = {
['en'] = {
['AlreadyClaimedNotify'] = 'You have already claimed this reward for this level!',
['ClaimSuccessNotify'] = 'You have claimed: %sx %s',
['CurrentlyNotAvailable'] = 'Currently not available. Please contact the admins.',
['EXPLOIT'] = 'You have been banned for exploiting!',
['HelpNotify'] = 'Press [E] to join an FFA zone!',
['JoinLobbyNotify'] = 'You joined %s Lobby!',
['JoinCustomLobby'] = 'You joined Lobby ID: %s!',
['LevelSystemNotAvailable'] = 'The level system is not available. Please contact the admins.',
['LobbyClearNotify'] = 'All custom lobbies have been cleared.',
['LobbyCreationFailed'] = 'Failed to create the lobby. Please try again.',
['LobbyCreated'] = 'You successfully created the lobby!',
['MaxLobbiesReached'] = 'You have reached the maximum number of lobbies you can create.',
['NoMapSelected'] = 'No map selected.',
['NoPermissionNotify'] = 'You do not have permission to execute this command.',
['NoWeapons'] = 'At least one weapon is required.',
['NotEnoughXPNotify'] = 'Not enough XP to claim this reward!',
['PasswordRequired'] = 'A password is required to create a private game.',
['QuitFFA'] = 'You have left the FFA lobby!',
['RewardsNotAvailable'] = 'Rewards are not available. Please contact the admins.',
['XPFetchErrorNotify'] = 'Could not retrieve your XP.',
['IncorrectPW'] = 'The password you entered is incorrect.',
['NoLobby'] = 'The lobby you are trying to access does not exist.',
['LobbyFull'] = 'The lobby you are trying to access is full.',
['TeleportBack'] = 'You have been teleported to the FFA spawn point!',
['AlreadyInLobby'] = 'You are already in a lobby!',
['WhileDead'] = 'You cannot leave the zone while dead!',
['CantLeave'] = 'You cannot leave the lobby while outside the designated area!',
['YouKilled'] = 'You killed %s!',
['YouGotKilled'] = 'You were killed by %s!',
['KilledYourself'] = 'You killed yourself!',
['LeftLobbyMessage'] = 'Left Lobby: Kills this session: %d, Deaths: %d',
['LeftLobbyMessageWithXP'] = 'Left Lobby: Kills this session: %d, Deaths: %d, You gained %d XP!',
['BySystem'] = 'System',
},
['de'] = {
['AlreadyClaimedNotify'] = 'Du hast diese Belohnung für dieses Level bereits beansprucht!',
['ClaimSuccessNotify'] = 'Du hast beansprucht: %sx %s',
['CurrentlyNotAvailable'] = 'Derzeit nicht verfügbar. Bitte kontaktiere die Admins.',
['EXPLOIT'] = 'Du wurdest wegen Ausnutzung ausgeschlossen!',
['HelpNotify'] = 'Drücke [E], um einer FFA-Zone beizutreten!',
['JoinLobbyNotify'] = 'Du bist %s Lobby beigetreten!',
['JoinCustomLobby'] = 'Du bist Lobby ID: %s beigetreten!',
['LevelSystemNotAvailable'] = 'Das Level-System ist nicht verfügbar. Kontaktiere die Admins.',
['LobbyClearNotify'] = 'Alle benutzerdefinierten Lobbys wurden gelöscht.',
['LobbyCreationFailed'] = 'Die Lobby konnte nicht erstellt werden. Bitte versuche es erneut.',
['LobbyCreated'] = 'Du hast die Lobby erfolgreich erstellt!',
['MaxLobbiesReached'] = 'Du hast die maximale Anzahl an Lobbys erreicht, die du erstellen kannst.',
['NoMapSelected'] = 'Keine Karte ausgewählt.',
['NoPermissionNotify'] = 'Du hast keine Berechtigung, diesen Befehl auszuführen.',
['NoWeapons'] = 'Mindestens eine Waffe ist erforderlich.',
['NotEnoughXPNotify'] = 'Nicht genügend XP, um diese Belohnung zu beanspruchen!',
['PasswordRequired'] = 'Ein Passwort ist erforderlich, um ein privates Spiel zu erstellen.',
['QuitFFA'] = 'Du hast die FFA Lobby verlassen!',
['RewardsNotAvailable'] = 'Belohnungen sind nicht verfügbar. Kontaktiere die Admins.',
['XPFetchErrorNotify'] = 'Konnte deine XP nicht abrufen.',
['IncorrectPW'] = 'Das eingegebene Passwort ist falsch.',
['NoLobby'] = 'Die Lobby, auf die du zugreifen möchtest, existiert nicht.',
['LobbyFull'] = 'Die Lobby, auf die du zugreifen möchtest, ist voll.',
['TeleportBack'] = 'Du wurdest zum FFA-Spawnpunkt teleportiert!',
['AlreadyInLobby'] = 'Du bist bereits in einer Lobby!',
['WhileDead'] = 'Du kannst die Zone nicht verlassen, während du tot bist!',
['CantLeave'] = 'Du kannst die Lobby nicht verlassen, während du dich außerhalb des vorgesehenen Bereichs befindest!',
['YouKilled'] = 'Du hast %s getötet!',
['YouGotKilled'] = 'Du wurdest von %s getötet!',
['KilledYourself'] = 'Du hast dich selbst getötet!',
['LeftLobbyMessage'] = 'Lobby verlassen: Kills in dieser Sitzung: %d, Tode: %d',
['LeftLobbyMessageWithXP'] = 'Lobby verlassen: Kills in dieser Sitzung: %d, Tode: %d, Du hast %d XP hinzugefügt!',
['BySystem'] = 'System',
},
['pl'] = {
['AlreadyClaimedNotify'] = 'Już odebrałeś tę nagrodę za ten poziom!',
['ClaimSuccessNotify'] = 'Odebrałeś: %sx %s',
['CurrentlyNotAvailable'] = 'Obecnie niedostępne. Proszę skontaktować się z administratorami.',
['EXPLOIT'] = 'Zostałeś zbanowany za oszustwo!',
['HelpNotify'] = 'Naciśnij [E], aby dołączyć do strefy FFA!',
['JoinLobbyNotify'] = 'Dołączyłeś do lobby %s!',
['JoinCustomLobby'] = 'Dołączyłeś do Lobby ID: %s!',
['LevelSystemNotAvailable'] = 'System poziomów jest niedostępny. Proszę skontaktować się z administratorami.',
['LobbyClearNotify'] = 'Wszystkie niestandardowe lobby zostały usunięte.',
['LobbyCreationFailed'] = 'Nie udało się stworzyć lobby. Proszę spróbować ponownie.',
['LobbyCreated'] = 'Pomyślnie utworzyłeś lobby!',
['MaxLobbiesReached'] = 'Osiągnąłeś maksymalną liczbę lobby, które możesz utworzyć.',
['NoMapSelected'] = 'Nie wybrano mapy.',
['NoPermissionNotify'] = 'Nie masz uprawnień do wykonania tej komendy.',
['NoWeapons'] = 'Wymagana jest przynajmniej jedna broń.',
['NotEnoughXPNotify'] = 'Niewystarczająca ilość XP, aby odebrać tę nagrodę!',
['PasswordRequired'] = 'Wymagane jest hasło do utworzenia prywatnej gry.',
['QuitFFA'] = 'Opuszczasz lobby FFA!',
['RewardsNotAvailable'] = 'Nagrody są niedostępne. Proszę skontaktować się z administratorami.',
['XPFetchErrorNotify'] = 'Nie można pobrać twojego XP.',
['IncorrectPW'] = 'Wprowadzone hasło jest niepoprawne.',
['NoLobby'] = 'Lobby, do którego próbujesz uzyskać dostęp, nie istnieje.',
['LobbyFull'] = 'Lobby, do którego próbujesz uzyskać dostęp, jest pełne.',
['TeleportBack'] = 'Zostałeś teleportowany do punktu odrodzenia FFA!',
['AlreadyInLobby'] = 'Już jesteś w lobby!',
['WhileDead'] = 'Nie możesz opuścić strefy, gdy jesteś martwy!',
['CantLeave'] = 'Nie możesz opuścić lobby, gdy jesteś poza wyznaczonym obszarem!',
['YouKilled'] = 'Zabiłeś %s!',
['YouGotKilled'] = 'Zostałeś zabity przez %s!',
['KilledYourself'] = 'Zabiłeś siebie!',
['LeftLobbyMessage'] = 'Opuszczono lobby: Zabójstwa w tej sesji: %d, Zgony: %d',
['LeftLobbyMessageWithXP'] = 'Opuszczono lobby: Zabójstwa w tej sesji: %d, Zgony: %d, Zyskałeś %d XP!',
['BySystem'] = 'System',
},
}
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