Configuration
1. Configure cl_config.lua
cl_config.lua
In this section, you will configure the client-side configuration file cl_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore).
Config = {}
Config.Header = {
title = "RESMONSTUDIO", -- The title displayed in the header
name = "Duty System" -- The name of the system in the header
}
Config.Options = {
Language = 'en', -- Default language for the system (can be changed to other language codes like 'de', 'fr', etc.)
UseOldEsx = false, -- Set to true if you are using the old ESX export method
SharedObject = { -- Define the shared object for ESX, depending on the client and server side
["client"] = "esx:getSharedObject", -- Client-side ESX shared object
["server"] = "esx:getSharedObject", -- Server-side ESX shared object
}
}
Config.Duty = {
CreateJobsOnStartUp = false, -- If true, off duty jobs will be created automatically on server startup
CreateWaitTime = 200, -- Wait time (in milliseconds) before creating jobs on startup
OffDutySalery = 500, -- Salary amount when players are off duty
OffDutyPrefix = "off-", -- Prefix added to the job name to indicate off-duty status (e.g., "off-police")
OffDutyName = "Off-Duty" -- Default off-duty name
}
Config.Blip = {
enabled = true, -- Enable/disable blips on the map for duty locations
id = 408, -- Blip icon ID
scale = 1.0, -- Scale of the blip
color = 75, -- Color of the blip on the map
Name = "Dutysystem", -- Name of the blip on the map
}
Config.Marker = {
Type = 21, -- Marker type (21 is the standard 3D marker)
Size = vector3(1.0, 1.0, 1.0), -- Marker size (x, y, z)
Color = { r = 255, g = 0, b = 0, a = 144 }, -- Marker color in RGBA format (red in this case)
BobUpAndDown = false, -- If true, marker will bob up and down
FaceCamera = true, -- If true, marker will always face the player's camera
Rotate = false, -- If true, marker will rotate
TextureDict = nil, -- Custom texture dictionary (if applicable, otherwise nil)
TextureName = nil, -- Custom texture name (if applicable, otherwise nil)
DrawOnEntities = false -- If true, marker will be drawn on entities
}
Config.Jobs = {
["police"] = { -- Police duty station coordinates
{x = 645.87, y = 7.67, z = 82.79}
},
["ambulance"] = { -- Ambulance/EMS duty station coordinates
{x = 299.88, y = -573.51, z = 43.26}
},
["mechanic"] = { -- Mechanic duty station coordinates
{x = -356.81, y = -108.61, z = 38.7}
}
}
function SendNotification(msg)
TriggerEvent('esx:showNotification', msg)
-- TriggerEvent('rs_notify', 'Dutysystem', msg , 'info', 5000)
end
function Helpnotify(msg, E)
ESX.ShowHelpNotification(msg, E)
-- exports["rs_hud"]:HelpNotify(msg, E)
end
2. Configure sv_config.lua
sv_config.lua
In this section, you will configure the server-side configuration file sv_config.lua
. Follow the instructions below to set it up according to your framework (ESX or QBcore)
CFG = {}
CFG.Webhooks = {
Color = "16777215",
Author = "ResmonStudio",
AuthorURL = "https://cdn.discordapp.com/attachments/1115190062653640707/1224363148065374248/avatar.png?ex=661d380a&is=660ac30a&hm=5e7415d1f27e134352a3b2f46de4a0d0284569998c5852f6ca187569a842336e&",
ThumbURL = "https://cdn.discordapp.com/attachments/1115190062653640707/1224363148065374248/avatar.png?ex=661d380a&is=660ac30a&hm=5e7415d1f27e134352a3b2f46de4a0d0284569998c5852f6ca187569a842336e&",
Username = "RS | Logs",
Webhooks = {
jobchange = {'PUT_YOUR_WEBHOOK_HERE'},
}
}
3. Select Languages in sh_languages.lua
sh_languages.lua
In the sh_languages.lua
file, you can manage all available language options. To set your preferred language and its corresponding translations, navigate to cl_config.lua
and specify your desired locale. This allows you to customize the different languages.
Config.Languages = {
['en'] = { -- English
["GotOnDuty"] = "Entered service.",
["GotOffDuty"] = "Went off-duty.",
["HelpNotify"] = "Press ~INPUT_CONTEXT~ to interact",
},
['de'] = { -- German
["GotOnDuty"] = "Dienst angetreten.",
["GotOffDuty"] = "Dienst beendet.",
["HelpNotify"] = "Drücke ~INPUT_CONTEXT~, um zu interagieren",
},
['cs'] = { -- Czech
["GotOnDuty"] = "Vstoupil do služby.",
["GotOffDuty"] = "Šel z služby.",
["HelpNotify"] = "Stiskněte ~INPUT_CONTEXT~ pro interakci",
},
['fr'] = { -- French
["GotOnDuty"] = "Entré en service.",
["GotOffDuty"] = "Sorti du service.",
["HelpNotify"] = "Appuyez sur ~INPUT_CONTEXT~ pour interagir",
},
['es'] = { -- Spanish
["GotOnDuty"] = "Entró en servicio.",
["GotOffDuty"] = "Salió del servicio.",
["HelpNotify"] = "Presiona ~INPUT_CONTEXT~ para interactuar",
},
['pt'] = { -- Portuguese
["GotOnDuty"] = "Entrou em serviço.",
["GotOffDuty"] = "Saiu de serviço.",
["HelpNotify"] = "Pressione ~INPUT_CONTEXT~ para interagir",
},
['pl'] = { -- Polish
["GotOnDuty"] = "Wszedł na służbę.",
["GotOffDuty"] = "Zszedł ze służby.",
["HelpNotify"] = "Naciśnij ~INPUT_CONTEXT~, aby interagować",
},
['it'] = { -- Italian
["GotOnDuty"] = "Entrato in servizio.",
["GotOffDuty"] = "Uscito dal servizio.",
["HelpNotify"] = "Premi ~INPUT_CONTEXT~ per interagire",
},
['tr'] = { -- Turkish
["GotOnDuty"] = "Göreve başladı.",
["GotOffDuty"] = "Görevden çıktı.",
["HelpNotify"] = "~INPUT_CONTEXT~ ile etkileşime geçin",
}
}
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